O USO DE JOGOS DIDÁTICOS NO PROCESSO DE ENSINO E APRENDIZAGEM NO ENSINO SUPERIOR: JOGO DO EMPREENDEDORISMO

  • Fernando Luiz Freitas Filho Unisociesc
  • Brigite Augusta Farina Schröter

Abstract

To arouse students' interest in the learning process, teachers should use an attractive technique to motivate them in the classroom. A possible technique is the use of didactic games. Accordingly, the aim of this study is to present how the use of didactic games can contribute to the teaching and learning process in higher education. During the research the Game of Entrepreneurship was developed. It is a board game simulating the construction of a business models. The game was developed by the entrepreneurship students from a Higher Education Institution of Santa Catarina and applied to different classes. As a result it was possible to perceive the motivation of students during classes, as well as the effectiveness of learning process about the key elements of a business model.

Published
2017-09-06
How to Cite
FREITAS FILHO, Fernando Luiz; SCHRÖTER, Brigite Augusta Farina. O USO DE JOGOS DIDÁTICOS NO PROCESSO DE ENSINO E APRENDIZAGEM NO ENSINO SUPERIOR: JOGO DO EMPREENDEDORISMO. International Congress of Knowledge and Innovation - Ciki, [S.l.], v. 1, n. 1, sep. 2017. ISSN 2318-5376. Available at: <http://proceeding.ciki.ufsc.br/index.php/ciki/article/view/265>. Date accessed: 21 sep. 2019.