PEDAGOGICAL PROPOSAL FOR THE APPLICATION AND EVALUATION OF DIGITAL EDUCATIONAL GAMES IN THE CLASSROOM CONTEXT

Authors

  • Rafael Feyh Jappur Faculdade Senac Florianópolis

DOI:

https://doi.org/10.48090/ciki.v%25vi%25i.795

Keywords:

Digital educational games, teaching and learning process, pedagogical mediation, pedagogical strategy.

Abstract

Digital educational games have the potential to add value to the process of teaching and learning content in the classroom. However, mediators or teachers of this process face pedagogical difficulties in using these games as a learning tool in the context of the classroom. In this sense, this work aims to present a pedagogical proposal for the application and evaluation of digital educational games, in order to add knowledge to teachers or mediators of the teaching and learning process of content, on didactics used in pedagogical practices with the use of digital education games in the classroom, as well as a means to improve future applications. The methodological procedures used were predominantly of bibliographical and field research. The results of the systematics verification demonstrated positively the consistency of the proposal, offering a pedagogical process by which the stakeholders can apply and evaluate to the didactics of application of these games in the classroom.

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Published

2019-11-07

How to Cite

Jappur, R. F. (2019). PEDAGOGICAL PROPOSAL FOR THE APPLICATION AND EVALUATION OF DIGITAL EDUCATIONAL GAMES IN THE CLASSROOM CONTEXT. International Congress of Knowledge and Innovation - Ciki, 1(1). https://doi.org/10.48090/ciki.v%vi%i.795